Studio Nox

The Day I Became a Werewolf

Your latest scientific research has gone horribly wrong. Fix it before it catches up to you, or face the consequences.

First-person narrative horror · Windows · Release date: 2 November 2026

Thirty days. One house. One very bad month.

You are Ethan Blackwood: geneticist, entomologist, owner of two doctorates, one failed marriage and a pet grasshopper called Timmy. Your research put wolf genes into locusts. Then you found a suppressed human gene, WFRX1, and did the one thing no serious scientist should ever do. You tried it on yourself.

It worked.

The game begins the morning after. You can’t remember the night, and there are marks on your walls. For the next thirty days you live alone in your house: reading the news, checking your mail, ordering equipment, answering the door, and slowly working out what you have become, and what you have been doing at night.

How you get through the month

-- THE COMPUTER --

Read between the lines

Er-Bor DOS is your window on the town: your mail, two news sites that cover the same events and never agree, research databases, your bank and tonight’s moon. Nothing is explained. You work it out from what you read.

-- THE SHOP --

Buy your way out, slowly

AmazeZone sells lab equipment for a cure, coffee to keep you awake, wolfsbane and stranger things. Deliveries take days, and the nights that pay best are the ones you can’t remember.

-- THE DOOR --

Someone’s knocking

Your neighbour, a courier, two very polite detectives. Conversations branch, and some visitors know more than they should.

-- THE MOON --

Every night is a gamble

The moon changes every night, and so do your odds. Sleep, stay awake, or plan ahead with the right equipment. There are five endings, and not all of them wait for the end of the month.

Screenshots

Watch the trailer on the Steam page.

Will you make it to the end of the month?

The Day I Became a Werewolf is on Steam from 2 November 2026, with a free demo of the first five days.